Rethinking My Indie Game Development Journey: Lessons Learned, Market Realities, and My Next Steps
When I sit down and think about the future of indie game development, well... I don’t feel confident, to say the least. I think I massively miscalculated both the state of the market and the potential for making a profit with indie games. As always, I want to clarify what I mean by indie games . I’m not talking about AA titles backed by publishers that are essentially smaller AAA productions. I mean indie games made with little to no budget. If you check my itch.io page, you’ll see that I’ve already published a dozen visual novels and narrative-heavy games, with Spellbound Hearts being the only commercial release. I think only a few of you know the story behind why I decided to make Spellbound Hearts a commercial game. The reason was simple: I enjoyed making it, and I felt it deserved a commercial release. But the most important reason was because I wanted to learn the process of publishing a commercial game on Steam so I’d be better prepared for my future projects. I did almost ...