How AI Convinced Me to Keep Making Games
With Cook or Be Cooked coming up next on Steam, and me having released roughly a dozen games so far (admittedly the majority of them jam games), I had decided to stop doing game development and potentially cancel Parallel Pulse . What changed my decision was the arrival of new technologies—specifically AI—and my shift toward solo development for the majority of my projects. Why this change of heart, you might ask, and why is it that AI convinced me to continue down this path? The reasons are several: solo development for indie games is more possible than ever. A single person who’s a generalist can now develop full games by themselves. It’s cost-effective and faster compared to traditional development. And finally, one person can now compete with teams made up of a dozen or more people. Experimental VN style made with AI in a PC-98 aesthetic. It’s the kind of niche project I’d normally never pursue since it wouldn’t reach the market. There’s a lot of talk about AAA replacing people ...