{ Alex Itsios: Game Producer }

Plan. Build.
Ship.

I am a versatile Game Producer with a proven track record of leading high-performance game dev teams across indie, mobile and prominent AAA titles. I bring strong expertise in budgeting, product ownership, and effective negotiation with publishers.

Work_With_Me _
LVL 1: Latest Dev Logs

Just Ship It: Completion Always Beats Perfection in Indie Game Development

Recall that game your team abandoned when it was almost done? You’re not alone. Many developers get caught in endless iteration cycles they ...

game production

Game Publishing: The Good, The Bad, and the Ugly

 As this year’s Gamescom was coming to an end, I couldn’t stop thinking about the state of the game industry, and game publishing in particu...

game production

Why a Working Prototype Doesn’t Mean Your Game Is Feasible

You’ve prototyped your video game idea or even took a step further and made a vertical slice of your game. Despite that, your video game isn...

game production

Why hobby devs fail despite making “simpler” games?

 If you’re a producer or lead in a hobby game dev team, identifying risks early on is critical to ensure the project remains feasible. Usual...

game production

The Status of My Failed Spooktober Jam Game: Cook or be Cooked

Hey everyone! I wanted to give you an update on my Spooktober jam game and share some news. So, here’s the thing: I wasn’t able to p...

game dev

Why I’m Participating in This Year’s Spooktober Jam

Before I explain why I made this decision, let me give you some context about last year’s Spooktober Jam. Participating in this jam has beco...

game dev

Switching from Unreal Engine to Godot: Why I Made the Change

  It’s been about a month since I wrote a post explaining why I chose Unreal Engine 5 to develop my game. Now, after several frustrating mon...

game dev