{ Alex Itsios: Game Producer }

Plan. Build.
Ship.

I am a versatile Game Producer with a proven track record of leading high-performance game dev teams across indie, mobile and prominent AAA titles. I bring strong expertise in budgeting, product ownership, and effective negotiation with publishers.

Work_With_Me _
LVL 1: Latest Dev Logs

Just Ship It: Completion Always Beats Perfection in Indie Game Development

Recall that game your team abandoned when it was almost done? You’re not alone. Many developers get caught in endless iteration cycles they ...

game production

Game Publishing: The Good, The Bad, and the Ugly

 As this year’s Gamescom was coming to an end, I couldn’t stop thinking about the state of the game industry, and game publishing in particu...

game production

Why a Working Prototype Doesn’t Mean Your Game Is Feasible

You’ve prototyped your video game idea or even took a step further and made a vertical slice of your game. Despite that, your video game isn...

game production

Why hobby devs fail despite making “simpler” games?

 If you’re a producer or lead in a hobby game dev team, identifying risks early on is critical to ensure the project remains feasible. Usual...

game production

Why Indie Games Aren't Smaller AAA Productions

 This topic has been on my mind for months, but I was never motivated enough to fully explain why indie game development is vastly different...

game dev

What Gamescom Taught Me This Year As An Indie Developer

 ​It’s been a while since I last updated my devlog, and a lot has happened over the past few weeks. First, I had the incredible opportunity ...

game dev

Painful Cuts I Had to Make to My Game

 As much as we hate them, cuts in game development are often necessary. If I’m being honest, I’ve never worked on a project where we didn’t ...

game dev