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Showing posts from November, 2024

The Status of My Failed Spooktober Jam Game: Cook or be Cooked

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  ​ Hey everyone! I wanted to give you an update on my Spooktober jam game and share some news. ​ ​ ​ ​ So, here’s the thing: I wasn’t able to publish my game during the jam. There were a few reasons for this, but the main one was that it just wasn’t as polished as it needed to be. Despite that, working on the game was a blast, and I realized I wanted to take it further. That’s why I’ve decided to expand it into a full-fledged game, with plans to release it in 2025. Cover image of our Steam & Itch page To make that happen, we’ve essentially gone back to the drawing board. We’re programming everything from scratch to fix bugs and make the game scalable for a larger experience. Anis, our talented pixel artist is creating more assets and helping us refine the game’s vibe—imagine a spooky Harry Potter-esque atmosphere. We’ve already submitted a Steam page for review, and we’re also working on an itch.io page. I’m holding off on making big announcements until we have the final graph...